NBA The Run's June 25 Patch: Every Change, Explained
The first balance patch retuned a batch of players, made contesting shots matter more, and nerfed steals. Here's the patch in plain English — and which ratings actually moved.
Official June 25 patch notesNBA The Run’s first balance patch dropped June 25. No new content — it’s a tuning pass — but it moves the meta in a few real ways. Here’s the whole thing in plain English.
What the patch changed
The gameplay changes you’ll feel:
- Contesting matters more. Nearby defenders have a bigger effect on jumpshots, and the penalty for shooting on the move got harsher. Open looks and set feet are worth more now.
- Steals got nerfed. Reaching for a steal slows you down more and burns more energy — gambling on D is riskier.
- Goaltending is a skill check. The auto-block radius at the rim shrank, so clean rim protection takes real timing, and more goaltends are on the table.
- More shot variety. Two new “Good Shot” outcomes, and off-the-break transition hoops hit more often and from deeper.
- Defensive switching in Knockout Solos got its own input — switch straight to the icon defender with L1 + Cross/Circle (PS) or LB + A/B (Xbox). Full maps on the controls page.
- Guard and Protect Ball input timing got tuned.
The random rulesets also got re-weighted: Oop City and Dunkfest are now Rare, Pickup is Common — so expect more straight-up basketball and fewer gimmick modes.
The player updates: what moved, what didn’t
The patch also retuned a bunch of players — but the notes just dropped names and “attribute updated,” never what changed. Here’s the part that matters: which ratings actually moved.
| Player | Patch said | What changed |
|---|---|---|
| Cade Cunningham | Feedback update | +7 bars → A tier |
| Trae Young | Improved | +3 bars |
| El Gigante | Street Legend buff | Power +1 |
| Jalen Brunson | Feedback update | Aura +1 |
| Bam Adebayo | Feedback update | No change |
| Shai Gilgeous-Alexander | Feedback update | No change |
| Victor Wembanyama | Feedback update | No change |
| DJ (Destiny Jackson) | Improved + faster jumpshot | No change |
| Shen Tong · $pin Cycle · Bobbito | Street Legend buff | No change |
Cade is the big winner — seven bars up, enough to jump him into A tier. Trae, El Gigante, and Brunson each tick up too. Here’s the exact before/after on the four that moved:
| Player | Stat | Before | After |
|---|---|---|---|
| Cade Cunningham | 3-Point | 4 | 5 |
| Handles | 4 | 5 | |
| Guard | 3 | 4 | |
| Steals | 2 | 3 | |
| Blocks | 3 | 4 | |
| Speed | 4 | 5 | |
| Aura | 3 | 4 | |
| Trae Young | 3-Point | 4 | 5 |
| Speed | 4 | 5 | |
| Stamina | 4 | 5 | |
| El Gigante | Power | 4 | 5 |
| Jalen Brunson | Aura | 4 | 5 |
But the rest of the named players look untouched. The notes said Bam Adebayo, Shai Gilgeous-Alexander, Victor Wembanyama, DJ, and the Street Legends got “updated” — yet their bars read exactly the same as before.
Did they tweak it just under a bar?
Here’s the catch: ratings only show as 1–5 bars, so a small buff can nudge a player’s real value without flipping a whole bar. When the notes say SGA or Wembanyama got “updated” and the bar doesn’t move, that’s the open question — did they get a touch better in a way you can feel, or did the notes oversell it?
That’s exactly what The Lab is for. Got the game? Take those players for a run and tell us if they feel different — that’s how we catch the changes hiding between the bars.
On the horizon
The studio also dropped a roadmap. Three new NBA players land in July (teased as a draft class), and an August “Summer Heat” season brings new rulesets — Block Party (your blocks subtract from the opponent’s score) and All the Fire (fire shots worth +1) — plus a new NYC court, a Practice Mode, and more.
