The Run Guru

Court Modifier

Dunks Only

Only dunks count toward the score for the round — jumpers, layups, and threes register no points, forcing every possession to finish at the rim.

dunk bonusUnconfirmed

What Dunks Only Does

Dunks Only is the most extreme of NBA The Run’s scoring modifiers: if the shot isn’t a dunk, it doesn’t score. Early guides list “dunks-only scoring conditions” among the randomized rule sets that can appear mid-run, and the effect completely rewrites the round — perimeter shooting, floaters, and standard layups all become worthless, and the entire game collapses into who can get to the rim and throw it down.

The precise in-game label and any edge cases (such as whether alley-oop finishes also count) are not yet confirmed by an authoritative source, so the core rule — only dunks score — is the safe assumption. It’s also possible this is the same round as the officially named Dunkfest described from a different angle — if you can confirm the in-game label, tell us.

How to Play a Dunks-Only Round

Spacing matters more than ever, but only to create driving lanes. Attack gaps off the dribble, use ball screens to spring a cutter loose, and prioritize lobs and putbacks. On defense, pack the paint and wall up the rim — your opponent is forced into the exact same dunk-or-bust gameplan, so contesting finishes is the whole job.

Draft Implications

This is the round that punishes shooter-heavy rosters the hardest. If your draft has no reliable rim finisher, Dunks Only can end a run on the spot. Keep at least one elite dunker on your squad so a random Dunks-Only round doesn’t become an automatic loss.

Community

Comments

Sign in to join the discussion.

  • No comments yet — be the first.

Top Tips

  • No tips yet.