Court Modifiers
Each round drops a random rule set right before tip-off. Know what every modifier does — and which rosters thrive or die under it.
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scoring
All Shots Worth One Point
Every made basket counts for exactly one point regardless of shot type — dunks, twos, and threes are all equal — turning the round into a race of made buckets, often to a low target like 11. As of the July 21, 2026 update, Old School rounds finish Win-by-2.
other · common
Block Party
Every block subtracts a point from the other team's score. First to 15; a score can't go below zero.
dunk · rare
Dunkfest
A dunk-first scoring round: attacking the rim is what wins it. Whether dunks score MORE than other shots or are the only shots that count is still being pinned down by the community.
dunk
Dunks Only
Only dunks count toward the score for the round — jumpers, layups, and threes register no points, forcing every possession to finish at the rim.
zone
In The Zone Bonus
Buckets scored while a player has their In The Zone meter active are worth bonus points, rewarding squads that build up and cash in their Zone state at the right moment.
alley-oop · rare
Oop City
Alley-oop finishes are worth bonus points (commonly cited as 3 or 4 per oop), making lobs the most efficient way to score for the round while other shots count for less.
three-point
Triple Threat (Three-Point Bonus)
Three-pointers are worth extra (often described as 3 points while all other shots count for 1), pushing the action out to the perimeter for the round.
