July 21 Update: Rookie Ratings Are Live, Brunson's 4 Crowns Confirmed, and Blocks Become Points
AJ Dybantsa debuts S tier at #2 on our power rankings — all three rookie cards are read and live. Block Party makes defense score, steals get trimmed again, and Brunson's four crowns are confirmed: Handles, Stamina, and Aura went gold. The whole update, plain English.
Official July 21 update postThe July update is live — the one the roadmap teased with “is it feeling drafty in here?” It’s the biggest content drop since launch: the roster grows from 43 to 46, a brand-new ruleset makes blocks count on the scoreboard, and there’s a real balance pass underneath.
The rookies: the draft’s first three names
The top of the 2026 draft class is now playable, each with their own In the Zone ability, unique animations, and unlockable jerseys:
| Player | Team | In the Zone | The dev’s own words |
|---|---|---|---|
| AJ Dybantsa | Washington Wizards | Going Off | “size, athleticism, and complete offensive game to score from anywhere” |
| Darryn Peterson | Utah Jazz | Deep Threat | “cool under pressure, with effortless range and smooth handles” |
| Cameron Boozer | Memphis Grizzlies | Dropping Dimes | “rare combination of power, pure shooting and elite court vision” |
All three unlock at Rank 25 for 5,000 Cred. The ability picks tell you how the developers see them: Dybantsa gets the complete-scorer Zone (Tatum/LeBron company), Peterson gets the sniper Zone (Curry/KD/Dame company), and Boozer gets the playmaker Zone (Luka/LaMelo/Haliburton company) — and the cards back all three picks up.
Update — the cards are read. We captured all three player-select cards day-one, pixel-sampled the bars, and double-verified every row. The verdict:
| Player | Debut | The card’s headline |
|---|---|---|
| AJ Dybantsa | S tier — #2 in the power rankings at debut | 5 twos / 5 threes / 5 dunks / 5 handles, and not a single defensive bar below 4 |
| Cameron Boozer | S tier | 5 twos / 5 threes / 5 passes on a 6’10“ frame with 5 power + 5 boards |
| Darryn Peterson | A tier | The guard trifecta — 5 twos / 5 threes / 5 handles — plus 5 speed |
No crowns on any rookie card. Dybantsa’s sheet is the story: only Giannis scores higher on our defense-weighted engine. Full breakdowns on each player page.
Block Party: the first ruleset where defense scores
The new Block Party ruleset is in the rotation at Common rarity, so you’ll see it a lot: every block subtracts a point from the other team’s score, first to 15, and a score can’t go below zero. It’s the first modifier that pays you for defense instead of re-pricing offense — a set shot-blocker stops being a “probably don’t drive there” and becomes a walking point swing. Full breakdown and how to play it on the ruleset page.
Also in the ruleset pool: Old School now finishes Win-by-2.
The balance pass
- Steals got trimmed again. Reduced reach range, speed, and angle — on top of June’s energy-cost nerf. The gamble-steal era keeps shrinking; contain defense keeps winning.
- AI overhaul on both ends — the notes call out improved offensive and defensive behavior.
- “Off the Heezay” got friendlier: more generous distance and angle, and a longer stun on the victim.
- Rim physics tuned — reduced rim friction and bounce speed.
- “Good Shot” outcomes tuned again, and near-intercept range extended — passing lanes are a little more dangerous.
Jalen Brunson: the first “4-Crown” player
The patch’s headline player change: Jalen Brunson is now the game’s first 4-Crown player — and the card re-read settles where the crowns landed. Confirmed: Handles, Stamina, and Aura went gold, joining his existing 2-point crown. Every other bar came back identical to the pre-patch card (the same zero-drift result our June re-read produced), so this was a pure crowning — no bar moved, including his 5-bar 3-point and passing, which stay uncrowned. His page reflects the new card, and the finding is also community-confirmed in the Lab thread’s Evidence Locker.
Also player-side: Kyrie Irving got a new jumpshot and advanced-trick animations, Damian Lillard a new jumpshot, Wembanyama polished block animations, and there’s a batch of new alley-oop and putback animations across the board.
Fixes and polish
Root-displacement (sliding) fixes, refined sound design, updated French localization, and a KO Solos fix so performance bonuses register Cred correctly.
What we’re testing
Every patch gets a Lab thread. Brunson’s crown question is already answered (card read + community confirmation), but the open ones are live: whether the steal nerf kills the passing-lane gamble, how deep Peterson’s Deep Threat range dot actually runs, and whether Block Party flips squad-building toward blocks. Bring your clips: the July 21 Lab thread.
